Xreal unveiled the AR glasses 1 Pro+ on 15 October 2026, and the headline feature is brightness. Peak display brightness has risen from 700 to 1200 nits. That is roughly 71% more than the predecessor One Pro: a noticeable gain, but not a doubling.
In all other respects the glasses are a repeat of the One Pro. The two 0,55-inch Sony Micro-OLED displays with a resolution of 1920 × 1080 per eye, the 57-degree field of view and the refresh rate of up to 120 Hz are all still there. Inside there is still the X1 chip with 3DoF tracking and 3 ms latency. Connection is via USB-C with DisplayPort Alt Mode support, to laptops, smartphones and gaming devices. There is no battery inside, so the glasses only work in tandem with a signal source. There is no camera in the glasses themselves either.
What does this give in practice? First, the brightness headroom helps daylight wash out the virtual screen less: in a lit room, virtual windows look more confident. Second, it is worth remembering that 1200 nits is a peak value, not sustained brightness, and the real effect depends on the content and settings. Do not expect the picture to become twice as bright in any conditions.
Image processing has also been added. The AI HDR function is meant to improve contrast and colors in supported content. Three preset modes — Standard, Movie and Reading — adapt the picture to the task: everyday use, movies, or reading documents and long web pages.
The most noticeable thing for 3D fans is 2D-to-3D conversion. The REAL 3D function adds depth to ordinary photos, videos, broadcasts and games, and it now runs at 60 frames per second instead of 30. Doubling the frame rate makes motion smoother, especially in fast scenes like racing. Conversion artifacts, however, have not gone away: one reviewer noted that they remain, although smoothness has increased noticeably. Incidentally, Xreal itself has switched to the 60 fps designation instead of the former 60 Hz to describe the figure more precisely.
The nose pad has been reworked: it has received a wider contact surface and an air cushion, which, according to the company, helps hold the glasses more steadily and does not shift the field of view. The 9to5Google reviewer, for whom the One Pro began pressing on the nose after a couple of hours, called this a noticeable improvement.
The price has stayed the same: 599 dollars in the US, that is, at the level of the One Pro after its price cut earlier this year. The glasses can be ordered on the Xreal website starting 15 October. Shipping times depend on the frame size, and retail sales will appear later. Sales through Amazon, according to Space4Games, are planned for late October, but the exact date has not been announced. For 6DoF tracking and gesture control, a separate Xreal Eye camera is needed: 99 dollars on its own or 648 dollars bundled with the glasses. Keep this surcharge in mind when choosing.
In essence, the 1 Pro+ is a refinement of the One Pro rather than a new generation: the field of view, resolution and chip remain the same. The comparison with competitors is more interesting than it seems. The RayNeo Air 4 Pro also claims a peak brightness of 1200 nits, but costs 299 dollars. On the other hand, it has a field of view of 46–47 degrees and no 3DoF tracking: the image is fixed relative to the head. Xreal wins thanks to its wide field of view and spatial tracking, RayNeo thanks to its price. Separately, Xreal is preparing the Aura glasses on Android XR, which cost 1279 dollars.
Owners of the One Pro should not rush. Conversion at 60 fps will also come to the One Pro, One and 1S — via a firmware update in November. Buying the 1 Pro+ makes sense if maximum brightness is critical or you need the new nose pad. Otherwise, according to some reviewers, the upgrade is hard to justify for One Pro owners: the core experience does not change.

