In Russia, artificial intelligence is being used to revolutionize video game development by automatically generating game levels. A student at RTU MIREA, Ekaterina Zakharova, has developed a system that utilizes AI to create levels and landscapes, potentially reducing content development time by a significant 50-70%.
This innovative system is compatible with popular game engines like Unity and Pygame, making it accessible to a wide range of developers. It leverages generative-adversarial networks and procedural generation to produce diverse structures and terrains. This allows developers to focus on gameplay rather than tedious environment creation, which is especially valuable as the demand for unique and personalized game content continues to grow. The system combines manual input with procedural generation, addressing the limitations of relying solely on either method.