Microsoft's Windows Mixed Reality (WMR), introduced in 2016, aimed to deliver low-cost VR headsets. While it ultimately faced retirement, WMR pioneered several advancements:
Inside-Out Tracking: WMR headsets featured built-in cameras and sensors for tracking, eliminating the need for external base stations.
Visual Fidelity: Early WMR headsets offered a 1440x1440 resolution, surpassing competitors like HTC Vive and Oculus Rift.
Affordability: Initial WMR systems were priced below $500, making VR more accessible. Acer's AH101 system was the cheapest at $400.
SteamVR Support: Valve quickly integrated WMR support into SteamVR, granting access to a vast library of VR games.
Despite these innovations, WMR faced challenges, including inconsistent hardware quality and a lack of killer apps. Microsoft is reportedly planning a new MR/VR headset focused on gaming and media, potentially arriving in late 2025 or 2026.