Microsoft's Windows Mixed Reality: A Retrospective on its Rise, Innovations, and Eventual Demise in the VR Landscape

Microsoft's Windows Mixed Reality (WMR), introduced in 2016, aimed to deliver low-cost VR headsets. While it ultimately faced retirement, WMR pioneered several advancements:

  • Inside-Out Tracking: WMR headsets featured built-in cameras and sensors for tracking, eliminating the need for external base stations.

  • Visual Fidelity: Early WMR headsets offered a 1440x1440 resolution, surpassing competitors like HTC Vive and Oculus Rift.

  • Affordability: Initial WMR systems were priced below $500, making VR more accessible. Acer's AH101 system was the cheapest at $400.

  • SteamVR Support: Valve quickly integrated WMR support into SteamVR, granting access to a vast library of VR games.

Despite these innovations, WMR faced challenges, including inconsistent hardware quality and a lack of killer apps. Microsoft is reportedly planning a new MR/VR headset focused on gaming and media, potentially arriving in late 2025 or 2026.

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